Hell let loose

Hell let loose on Kickstarter : https://www.kickstarter.com/projects/blackmatter/hell-let-loose

Hell Let Loose is a platoon-based realistic multiplayer first-person shooting game for PC set during the Second World War.

 

What is Hell Let Loose?

You’ve never played World War 2 the way it was meant to be played… with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war… not an arcade arena shooter. 

On paper, Hell Let Loose is a realistic multiplayer World War Two combined arms first person shooter of open battles of up to 100 players with infantry, tanks, artillery and a shifting front line. At it’s core is a unique resource-based strategic meta-game that is easy to learn, but hard to master.

Built on Unreal Engine 4 for Windows and distributed via Steam, read on to discover why our World War Two title stands apart from the competition:

Featuring sweeping 4km² maps, the entire battlefield is divided up into large cap sectors – allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line. When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory.

Do you push to capture the enemy fuel depot, depriving them of the ability to reinforce their vehicles faster? Or do you defend your munitions depot, allowing you to continue a brutal naval bombardment? Do you flank and take several sectors in an effort to starve them of infantry reinforcements? Each decision at every level will affect your team’s fighting power and ability in the field.

 

The in-game tactical map for St Marie Du Mont showing sectors, resources and occupation (grid overlay is disabled for this image). Click on the image to see the real location.
The in-game tactical map for St Marie Du Mont showing sectors, resources and occupation (grid overlay is disabled for this image). Click on the image to see the real location.

 

                             

Our WIP deploy menu.
Our WIP deploy menu.

 

 

I’m tired of big promises that are never fulfilled. Will this game ever see release?

We feel the crowdfunding fatigue as much as you do. As backers of several enormous and ambitious projects that never lived up to the hype, we decided that we would only begin our Kickstarter campaign once we had a playable client from end to end. That means launching the application, connecting to a server and actually playing the game at an Alpha level of quality. We’re thrilled that we can do all those things, and that all funds from this Kickstarter will go towards fleshing out and widening the scope of what we feel is already a deep experience.

Isn’t this the same as every other World War Two FPS?

As a team of realism and World War Two fans, we’ve always found there to be a profound lack of innovation in the first person shooter genre. Each World War Two game is either a run-and-gun blockbuster that places self-progression first and teamwork last, or it’s a remake of a classic title.

We have always felt that the genre could be pushed so much further – incorporating vehicles, open world battlefields, deployable fortifications, teamwork and realism all wrapped up in the beautiful graphics of a modern engine. This is not a World War Two title of last decade.

Fight Alone, Die Alone. Fight Together, Win Together.

We’re removing all the modern gameplay incentives that we feel focus the entire experience back onto the individual. How many kills can you get? What perks did you unlock? Which gun did you unlock? How do you build a team-play based game on a foundation in which all players actively want to succeed alone? This seemed very counterintuitive to us, as successful warfare is waged only as a coordinated force.

When reading veterans accounts of battle throughout history, there is a profound selflessness and camaraderie in fight for the men at your side. To reframe this modern day game design, we’re placing all emphasis on a team victory. But how is victory achieved?

Using teamwork and communication, players work together in Platoons beneath the leadership of Officers and the force Commander. Using historically accurate weapons, logistics, armour and tactics, Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.

 

The 1944 Heer Rifleman
The 1944 Heer Rifleman

 

 

A small selection of the arsenal players will have access to in Hell Let Loose.
A small selection of the arsenal players will have access to in Hell Let Loose.

 

The Kar 98k - the backbone of the German forces.
The Kar 98k – the backbone of the German forces.

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